[COM] Rundle Lantern

All high-rise, low-rise and street developments in the Adelaide and North Adelaide areas.
Message
Author
darksidelemm
Sen-Rookie-Sational
Posts: 40
Joined: Tue Mar 27, 2007 6:10 pm
Location: Adelaide

[COM] Re: #COM: Rundle Lantern

#931 Post by darksidelemm » Wed Nov 26, 2008 8:23 pm

sam wrote:I think one of the guys (Oli?) said they did a Tetris test already!
I think that was Pong... anyway, at the moment the Lantern can't display dynamically generated content, so everything would have to be pre-generated. I'll be interested to see how they make dynamic input work with their Hippo-based system... I know I'm still a student, and I know I don't know much about engineering business practices yet, but Hippo just seems to be a weird way of controlling the lantern, especially when so much more could be done with a custom-coded system. I guess it's all about the money...

User avatar
Prince George
Legendary Member!
Posts: 974
Joined: Wed Sep 10, 2008 11:02 pm
Location: Melrose Park

[COM] Re: #COM: Rundle Lantern

#932 Post by Prince George » Thu Nov 27, 2008 1:13 am

darksidelemm wrote:I know I'm still a student, and I know I don't know much about engineering business practices yet, but Hippo just seems to be a weird way of controlling the lantern, especially when so much more could be done with a custom-coded system. I guess it's all about the money...
Not so much money as risk. The classic engineering mistake, especially in tech fields, is to want to build everything - that increases your risk exposure on all sorts of areas that, by themselves, aren't adding much value. If they're late, you're whole project's late, if they fail, the whole project's failed. The superior choice is to build only those parts that play directly to your strengths and to which your specific skills can add serious value. For Fusion, perhaps that is concept, design, and content management. For the rest you buy something suitable that exists right now - not something that will get released in 6 months, that's just another risk. You can always improve the system later if you decide that you should add something extra.

ghs
Super Size Scraper Poster!
Posts: 1725
Joined: Thu Sep 18, 2008 8:09 am
Location: Brighton

[COM] Re: #COM: Rundle Lantern

#933 Post by ghs » Thu Nov 27, 2008 11:26 am

In a few years time you'll graduate from uni and start working in the real world. If you're working for a
software development company then you'll get to write code and develop software. If you're working
for say a government department or a company such as fusion that doesn't specialise in software development
then you'll probably get frustrated with the fact that manager's working above you prefer to buy software rather than develop it.

Rob5089
Sen-Rookie-Sational
Posts: 22
Joined: Wed Oct 10, 2007 8:53 pm

[COM] Re: #COM: Rundle Lantern

#934 Post by Rob5089 » Wed Dec 10, 2008 9:26 pm

After taking a visit to Adelaide last week I had a look at the lantern and it just doesn't seem bright enough or large enough. It was less exciting than I thought it would be. Hardly anyone was stopping to look at it, like no one could care to watch it. Adding sound should spruce it up a bit!

Perhaps I've been spoiled by experiencing the large displays in Vegas that outshine everything. :?

Just build it
High Rise Poster!
Posts: 233
Joined: Thu Feb 21, 2008 6:12 pm

[COM] Re: #COM: Rundle Lantern

#935 Post by Just build it » Wed Dec 10, 2008 10:56 pm

Yeah, expecting a Vegas-like thrill was probably a bit over the top. :lol:

It's a cool visual addition to a previously hideous looking carpark but it's not something that's going to stop everyone in their tracks with awe every time they see it. I honestly believe linking it up to loud (and likely crap pop/dance) music will make being in it's vicinity a real turn off, especially if it's blasting from the carpark hard enough to be heard across the street for people watching the display.

PlanThis
Sen-Rookie-Sational
Posts: 16
Joined: Mon Jul 21, 2008 3:30 pm

[COM] Re: #COM: Rundle Lantern

#936 Post by PlanThis » Wed Dec 10, 2008 11:30 pm

yeah i think music should be left to special 'events' or used sparingly and to good effect to give people more to visit the lantern

User avatar
monotonehell
VIP Member
VIP Member
Posts: 5466
Joined: Fri Feb 01, 2008 12:10 am
Location: Adelaide, East End.
Contact:

[COM] Re: #COM: Rundle Lantern

#937 Post by monotonehell » Wed Dec 10, 2008 11:32 pm

Rob5089 wrote:After taking a visit to Adelaide last week I had a look at the lantern and it just doesn't seem bright enough or large enough. It was less exciting than I thought it would be. Hardly anyone was stopping to look at it, like no one could care to watch it. Adding sound should spruce it up a bit!

Perhaps I've been spoiled by experiencing the large displays in Vegas that outshine everything. :?
It's been up for quite some time now, and as expected people become used to it and wont stop to look as much. I still see people stopping and looking though. Music wouldn't add anything to it. It's not like the Vegas Strip where you have tourists milling up and down looking at all the sidewalk spectacular shows that are on 15 minute repeat. It's on a city street nearby accommodation.

I think only for special events should the thing be synced with music/DJ/fireworks. I hope the council's planing a NYE show in a similar style to the Lantern's opening?
Exit on the right in the direction of travel.

crawf
Donating Member
Donating Member
Posts: 5521
Joined: Thu Feb 16, 2006 7:49 pm
Location: Adelaide

[COM] Re: #COM: Rundle Lantern

#938 Post by crawf » Thu Dec 11, 2008 1:25 am

To be honest a couple of days after the opening, no one really cared about it. Only a hand few of people were interested :?

I think once the Rundle Mall restaurant is built, it will be more popular. Plus advertising it more would help aswell

User avatar
Wayno
VIP Member
VIP Member
Posts: 5138
Joined: Mon Dec 17, 2007 2:18 pm
Location: Torrens Park

[COM] Re: #COM: Rundle Lantern

#939 Post by Wayno » Thu Dec 11, 2008 7:24 am

music could be continualy transmitted, but silently on a certain radio frequency, so you can "dial in" and listen if you choose :-)
Opportunity is missed by most people because it is dressed in overalls and looks like work.

ghs
Super Size Scraper Poster!
Posts: 1725
Joined: Thu Sep 18, 2008 8:09 am
Location: Brighton

[COM] Re: #COM: Rundle Lantern

#940 Post by ghs » Thu Dec 11, 2008 10:16 am

Anyone else noticed that 3 of the columns are not working atm.

User avatar
Prince George
Legendary Member!
Posts: 974
Joined: Wed Sep 10, 2008 11:02 pm
Location: Melrose Park

[COM] Re: #COM: Rundle Lantern

#941 Post by Prince George » Thu Dec 11, 2008 4:01 pm

Don't worry about people not looking at it all the time. It's like a public statue, it's not a failure if we're not all gawking at it and walking into things because we're so distracted.

Damien @ Fusion
Sen-Rookie-Sational
Posts: 9
Joined: Fri Oct 31, 2008 3:34 pm

[COM] Re: #COM: Rundle Lantern

#942 Post by Damien @ Fusion » Wed Dec 24, 2008 7:22 am

A Rundle Lantern launch video with the original soundscape has been added to Vimeo.

View here...
http://vimeo.com/2598796

User avatar
Howie
VIP Member
VIP Member
Posts: 4874
Joined: Mon Mar 21, 2005 3:55 pm
Location: Adelaide
Contact:

[COM] Re: #COM: Rundle Lantern

#943 Post by Howie » Wed Dec 24, 2008 8:17 am

That's an awesome video! Thanks Damien.

User avatar
sam
Donating Member
Donating Member
Posts: 299
Joined: Sat Aug 13, 2005 8:46 am
Location: Now live in Perth

[COM] Re: #COM: Rundle Lantern

#944 Post by sam » Wed Dec 24, 2008 8:34 am

agreed great video - that's the same one that was played at the info session at Mercury Cinema.

User avatar
skyliner
Super Size Scraper Poster!
Posts: 2359
Joined: Tue Oct 24, 2006 9:16 pm
Location: fassifern (near Brisbane)

[COM] Re: #COM: Rundle Lantern

#945 Post by skyliner » Wed Dec 24, 2008 10:51 am

Best presentation I've seen!

ADELAIDE - TOWARDS A GREATER CITY SKYLINE
Jack.

Post Reply

Who is online

Users browsing this forum: Google [Bot], Pikey and 8 guests