Page 31 of 40

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Tue Jul 15, 2008 10:43 pm
by Shuz
Ooooh, I don't know what to make of it just yet. I think its too in sync with the CLC. Shoulda left it as it was.

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 10:24 am
by Pikey
I think that veil looks brilliant.

Can't wait to see this once finished, it's certainly raised the bar in terms of design in Adelaide

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 3:37 pm
by Will
This building is so ridiculously good looking. The result is a welcome change as it has been 'smarted up' from the initial renders.

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 4:38 pm
by Omicron
Oh my. How tremendous! Seawater green that doesn't look like plain glass with Big W DIY window-tinting (City Central, take a bow), and blue glass that doesn't bring back memories of perms, shoulder pads and Diet Coke!

Very well done indeed.

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 4:41 pm
by crawf
jk1237 wrote:1 pic from today
Image
Nice, cheers jk1237

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 4:48 pm
by Just build it
What's going in the rectangular hole on the front top left hand corner? Big neon sign? Lightbox? I can't relate that space to anything on the original render on page 1.

Stoked with this building too, very nice.

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 5:04 pm
by AtD
Just build it wrote:What's going in the rectangular hole on the front top left hand corner? Big neon sign? Lightbox? I can't relate that space to anything on the original render on page 1.

Stoked with this building too, very nice.
They look like where the supports for the worker's platform are. I would assume they'll be filled in at the end of the project.

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 5:56 pm
by Pikey
Just build it wrote:What's going in the rectangular hole on the front top left hand corner? Big neon sign? Lightbox? I can't relate that space to anything on the original render on page 1.

Stoked with this building too, very nice.
It'll stay open as per the render - "design feature"

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 16, 2008 6:17 pm
by Just build it
Am I looking at the wrong render? Probably am. :mrgreen:

Image

Interesting to note the veil seems like it'll look exactly as pictured 2 years ago.

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Sat Jul 19, 2008 3:24 pm
by Norman
Quick photo from the other day.
Image

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Mon Jul 21, 2008 7:16 pm
by RiseHigh
DSC00230.JPG
A look at the noisy when raining roof
DSC00230.JPG (138.72 KiB) Viewed 2541 times

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Mon Jul 21, 2008 8:08 pm
by Just build it
I was expecting something a little more interesting with this feature to be honest. On Goggle Earth it looks smaller than imagined too. It's OK. Nice interior photo though! Any more? :mrgreen:

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Mon Jul 21, 2008 8:13 pm
by RiseHigh
Yeah heaps more but for some reason they dont work

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Tue Jul 22, 2008 8:44 pm
by Jim
What’s happening on the bit of garden fronting Victoria Square between the new SA Water building and the cathedral, it’s been fenced off for some time?

[COM] Re: #U/C: SA Water - 56m, 11 lvls

Posted: Wed Jul 23, 2008 12:23 am
by Archangel
Jim wrote:What’s happening on the bit of garden fronting Victoria Square between the new SA Water building and the cathedral, it’s been fenced off for some time?
Jim, this area is generally known as the 'forecourt' and will be redeveloped into a paved/grassed area with the inclusion of some garden beds. It will front the main entrance to the VS1 building.