[COM] Renaissance Arcade | 132m | 40 Levels | Realm Apartments

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whatstheirname
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#466 Post by whatstheirname » Tue May 15, 2018 10:59 am

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#467 Post by whatstheirname » Wed May 16, 2018 2:16 pm

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#468 Post by SBD » Wed May 16, 2018 2:56 pm

Thanks for the photos. Is the crane being used to lower things into the pit, or is it standing idly by until the building is tall enough to lift things above street level?

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#469 Post by whatstheirname » Wed May 16, 2018 3:09 pm

No worries!!
The crane is being used fairly regularly to lower things into the pit, including the formwork?
I will get an action shot next time something goes past the window :)

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#470 Post by whatstheirname » Wed May 16, 2018 3:20 pm

Crane being used:
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#471 Post by Pikey » Wed May 16, 2018 4:14 pm

Great shots!

The progress shown here, I'd suggest a full slip form for the core will be ready in the next 7 days. Then it'll be a putzmeister (concrete pump) installed, ground and retaining slab, then off it goes.

Things will speed up here markedly very soon. Exciting times.
Walking on over....

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#472 Post by whatstheirname » Wed May 16, 2018 4:35 pm

Hey Pikey,

Can you explain / expand some of your explanations for those of us who are mere office workers :)

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#473 Post by Algernon » Wed May 16, 2018 8:44 pm

whatstheirname = 12 post fkn superstar of the forum. top pics.

Long story short - we'll see a corebox and concrete pours relatively soon and this thing will rise.

The race is on.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#474 Post by Pikey » Wed May 16, 2018 9:04 pm

whatstheirname wrote:
Wed May 16, 2018 4:35 pm
Hey Pikey,

Can you explain / expand some of your explanations for those of us who are mere office workers :)
Algernon (Yob) beat me to it!

Basically, the corebox slipform will be formed soon, enabling the first pour of the service core to happen. If you look closely in your last shot, you'll see on the inner right hand side the bottom half of two door opening frames, on the black form work. This points to a lift level opening below ground, so there will be one level of basement here (service level or plant room more than likely.) All of the black formwork here is the inner form, then an outer form will be attached with a lifting system, then a further outer layer. This is what is usually white, or branded with the builders branding.

Usually a concrete pump will arrive after the floor is poured (I don't believe there will be too much more excavation wise here) from there the form work for the uprights will be installed, then the first floors, wall form jump system, then it's off and running.

Looks like you've got a great vantage, can't wait for more pics!
Walking on over....

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#475 Post by whatstheirname » Thu May 17, 2018 4:24 pm

Sorry the windows are a bit dirty
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#476 Post by SBD » Fri May 18, 2018 12:42 am

The sequence of photos (thanks!) clearly shows that the excavators at the back have been removing piles which look to have been created fairly recently. Has anybody found out why? Were they necessary to shore up something until something else happened, and now they are in the way?

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#477 Post by Pikey » Fri May 18, 2018 8:50 am

SBD wrote:
Fri May 18, 2018 12:42 am
The sequence of photos (thanks!) clearly shows that the excavators at the back have been removing piles which look to have been created fairly recently. Has anybody found out why? Were they necessary to shore up something until something else happened, and now they are in the way?
Hi there, the piles aren't being removed per se, just the tops are so they can be "capped."

If you look in the above photo, there is a pair of piles on the left hand side that have a small concrete slab above them, that's called capping. I'm assuming they're being capped at this height at it will form the floor level of the basement/first floor. Does that make sense?
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#478 Post by SBD » Fri May 18, 2018 3:38 pm

Pikey wrote:
Fri May 18, 2018 8:50 am
SBD wrote:
Fri May 18, 2018 12:42 am
The sequence of photos (thanks!) clearly shows that the excavators at the back have been removing piles which look to have been created fairly recently. Has anybody found out why? Were they necessary to shore up something until something else happened, and now they are in the way?
Hi there, the piles aren't being removed per se, just the tops are so they can be "capped."

If you look in the above photo, there is a pair of piles on the left hand side that have a small concrete slab above them, that's called capping. I'm assuming they're being capped at this height at it will form the floor level of the basement/first floor. Does that make sense?
It seems an incredible waste of time and resources to have put several feet of extra reinforcing and concrete in the tops of each pile, then use an excavator to break them back down so that new concrete and reinforcing can be added to cap them. I guess I've just never watched this stage of a building up close before.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#479 Post by Raider » Fri May 18, 2018 3:55 pm

I assume it's done that way because it is easier and more cost effective to use the equipment needed for the boundaries to do these as well. Only filling the holes to a certain level would also be a safety issue for anyone on site. This also appears to be occurring in areas of the Darlington Upgrade on South Road.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#480 Post by AG » Sun May 20, 2018 7:45 pm

SBD wrote:
Fri May 18, 2018 3:38 pm
Pikey wrote:
Fri May 18, 2018 8:50 am
SBD wrote:
Fri May 18, 2018 12:42 am
The sequence of photos (thanks!) clearly shows that the excavators at the back have been removing piles which look to have been created fairly recently. Has anybody found out why? Were they necessary to shore up something until something else happened, and now they are in the way?
Hi there, the piles aren't being removed per se, just the tops are so they can be "capped."

If you look in the above photo, there is a pair of piles on the left hand side that have a small concrete slab above them, that's called capping. I'm assuming they're being capped at this height at it will form the floor level of the basement/first floor. Does that make sense?
It seems an incredible waste of time and resources to have put several feet of extra reinforcing and concrete in the tops of each pile, then use an excavator to break them back down so that new concrete and reinforcing can be added to cap them. I guess I've just never watched this stage of a building up close before.
Often the piles are precast offsite and then transported to site where they are rammed into the ground. If the top end of the steel reinforcing was left exposed, the bars would simply get bent and damaged in this process. Once the capping beam needs to go in, then the top of the piles is knocked back to allow structural continuity between the pile and beam via the steel reinforcing and concrete interfaces.

Sometimes it just makes for easier construction as well.

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